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<title>Paper Daily · Embodied AI (English)</title>
<link>https://paper-daily.com/en/</link>
<description>Daily GenAI papers picked for search &amp; recommendation engineers: scores, card summaries and deep dives.</description>
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<lastBuildDate>Thu, 29 Oct 2026 08:00:00 +0800</lastBuildDate>
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<title>Pushing Dexterity and Safety for In-Hand Object Pose Reaching That Works Remarkably Well</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-arxiv:2610.37652</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Skills learned by multi-fingered hands mostly stop at simple grasps or spinning an object in place. For harder in-hand moves the most common failure is dropping the object, yet earlier work rarely counts drops. This paper has a LEAP hand move a held object to almost any position and orientation, with random wrist orientations, through one goal after another. The main policy is trained entirely in…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.75 · Ian Chuang, Hiya Shah, Vamsi Chilamkur, Iman Soltani, Claire Tomlin · &lt;a href=&quot;https://arxiv.org/abs/2610.37652&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>OpenJaws: An Open Hardware UMI Framework with Stereo Localization for Generalist Manipulation</title>
<link>https://paper-daily.com/en/papers/openjaws-open-hardware-umi-framework-stereo-localization/</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Collecting robot demonstrations in the wild with a handheld gripper (UMI) is now common, but how good the action labels are depends on one step: recovering the gripper trajectory from the wrist-camera video. The original UMI uses a monocular camera plus an IMU (inertial measurement unit); a single camera cannot see true scale, so it also needs a pre-built map and a fiducial marker to stay stable.…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.65 · Deep dive · 40 min · Adithyavairavan Murali, Yash Oza, Karanbir Chahal, Neel Jawale, Silas De Vries, Hesam Rabeti, Erwin… · &lt;a href=&quot;https://arxiv.org/abs/2610.36598&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>Sequential Asymmetric Imitation for Learning Coupled Robot Policies</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-openreview:rfRjWMFfvV</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;When two mobile bimanual robots work together through a shared object, failures usually come not from weak individual skills but from bad timing, such as not waiting or yielding when they should, or still pulling when they should let go. The usual approach needs two people teleoperating at once, which is costly and hard to synchronize. This paper&amp;#x27;s SAI needs only one operator and works in three s…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Ranpeng Qiu, Yincong Chen, Zihao Li, Yanan Zhou, Guoqiang Ren, Weiming Zhi · &lt;a href=&quot;https://openreview.net/forum?id=rfRjWMFfvV&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-openreview:gn0kBXdK0G</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;When a dexterous hand does contact-rich manipulation, the fingers often hide the object from the camera, and a vision-only VLA model struggles to handle contact and force. Earlier work has started adding touch, but mostly concatenates tactile and visual features regardless of whether the hand is touching anything. DeCAL lets touch take part according to contact: less when nothing is touched, more…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Yankai Fu, Ning Chen, Junkai Zhao, Heng Zhang, Guocai Yao, Pengwei Wang, Zhongyuan Wang, Shanghang… · &lt;a href=&quot;https://openreview.net/forum?id=gn0kBXdK0G&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>VLA-Stem: A Lightweight Safety Mechanism for Vision-Language-Action Models via Reinforcement Learning</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-arxiv:2610.37378</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;VLA models (large models that read images and instructions and output robot actions directly) are good at grasping and placing on command, but most are trained on tables without obstacles; add a box nearby or let something move in, and they drive straight into it. Fine-tuning the VLA on obstacle-avoidance data is the obvious fix, but such data is hard to collect and can hurt the original task ski…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Bojun Zou, Wenhao Yu, Jiaohao Li, Jiaxuan Lin, Guanting Ye, Haohan Geng, Weihao Yu, Yanyong Zhang,… · &lt;a href=&quot;https://arxiv.org/abs/2610.37378&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>TOPS: Reshaping Flow Source and Transport for Multi-Task Robot Manipulation</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-arxiv:2610.36694</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Multi-task robot policies that generate actions with Flow Matching usually start every task from the same cloud of Gaussian noise and move along a straight path to an action. But opening a drawer and stacking blocks need very different motions, and with one shared start and path it is hard to learn every task well. TOPS keeps the network unchanged and alters only these two things. It traces exper…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Tuo An, Chuhao Zhou, Jiahua Dong, Jingliang Li, Jiaqi Bai, Jindou Jia, Jianfei Yang · &lt;a href=&quot;https://arxiv.org/abs/2610.36694&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>CARD: Contact-Anchored Retargeting for Dexterous Manipulation</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-arxiv:2610.36539</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;The easiest way to teach a dexterous robot hand is to convert human hand demonstrations directly into robot actions, which is called retargeting. But existing methods only match fingertip positions and joint angles and ignore whether the hand touches the object and how hard, so the robot hand often fails to stay in contact where it should. CARD first records, for each frame, which parts of the hu…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Cunxi Dai, Botao He, Francois R Hogan, Wei Pan, Rao Fu, Wen-Han Hsieh, Ruoshi Liu, Jitendra Malik,… · &lt;a href=&quot;https://arxiv.org/abs/2610.36539&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-arxiv:2610.36507</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Humanoid behavior foundation models (BFMs, general tracking policies that turn a reference motion into whole-body joint commands) are mostly trained on flat-ground motion and tend to fall on stairs, gaps and platforms. The usual fix is to retrain or fine-tune the whole model together with perception, which is costly and can damage what it already does well on flat ground. Xiaomi Robotics Lab&amp;#x27;s GR…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Liang Li, Guoyao Zhang, Xingyu Chen, Sikai Wu, Qianyang Wu, Yuhang Lin, Renjing Xu, Mingliang Zhou,… · &lt;a href=&quot;https://arxiv.org/abs/2610.36507&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>When Do Discrete Actions Make Good Continuous Controllers?</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-arxiv:2610.20429</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Large language models predict discrete tokens, yet robot foundation models almost all predict actions as continuous vectors, on the assumption that discretizing loses precision. This paper compares the two systematically, in simulation and on real robots, for single-task policies and multi-task VLAs, and finds that the most naive discrete scheme, cutting each action dimension into evenly spaced b…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Zeji Yi, Soham Dasgupta, Xinyang Zhang, Koushil Sreenath, Guannan Qu, Xi Chen, Max Simchowitz, Guan… · &lt;a href=&quot;https://arxiv.org/abs/2610.20429&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>Frontier Models for Every Robot: Announcing our API beta</title>
<link>https://paper-daily.com/en/2026-10-29/embodied/#paper-web:pi-api-beta-20261013</link>
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<pubDate>Thu, 29 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Physical Intelligence has opened its latest robot foundation models as an API beta: developers upload demonstration data, fine-tune a π model on compute it manages, and control their own robots through hosted cloud inference. Early users span many industries, from an autonomous wheel loader filling dump trucks at a real commercial site with no operator on board, to a dual-arm robot deburring part…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.10 · Physical Intelligence · &lt;a href=&quot;https://www.pi.website/blog/api-beta&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>Robot-DIFT: Correspondence-Sensitive Diffusion Features for Contact-Rich Robot Manipulation</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-openreview:zsHXQqYhFn</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Robot manipulation often fails in the last few millimeters. The policy recognizes the object to grasp but misses the pose offset, the object&amp;#x27;s edge, or the position just before contact. The paper argues the problem lies in the visual encoder, because common encoders aim for semantic invariance and wash out these small geometric differences. Diffusion model features are highly sensitive to pixel-l…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Yu Deng, Yufeng Jin, Xiaogang Jia, Jiahong Xue, Gerhard Neumann, Georgia Chalvatzaki · &lt;a href=&quot;https://openreview.net/forum?id=zsHXQqYhFn&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>Learning Force-Reactive Humanoid Loco-Manipulation</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-arxiv:2610.35862</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Pushing a cart, moving a heavy box and wiping a whiteboard require controlling not just how the hands move but how hard they press. On a humanoid this force often has to come from both hands and the whole body together, and motion trajectories alone cannot describe it. FLoRe collects demonstrations with two force-sensing handheld grippers and wearable trackers, recording hand motion, contact forc…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Sihang Li, Xiaofeng Guo, Jinkun Cao, Charlie Cheng, Ruihan Yang, Chen Feng, Guanya Shi, Haozhi Qi · &lt;a href=&quot;https://arxiv.org/abs/2610.35862&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data</title>
<link>https://paper-daily.com/en/papers/zero-hlm-generalizable-humanoid-loco-manipulation-without/</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Teaching a humanoid a long task such as walking to a table, picking up a banana and putting it in a basket usually takes a hundred or more teleoperated real-robot demonstrations, and moving the table often means collecting them again. Zero-HLM builds all of its data in simulation instead. It scans a real room with a smartphone, rebuilds it as a simulated scene that looks like a photo and supports…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Deep dive · 39 min · Dianyi Yang, Mengya Liu, Zhumei Wang, Yu Liu, Xiaochen Zhang, Yixuan Li, Le Ma, Yuhang Yang, Weiqi… · &lt;a href=&quot;https://arxiv.org/abs/2610.35075&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>X-World: Transferring Video Priors to Variable-View Robot Control</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-arxiv:2610.34105</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Video diffusion models have seen a great deal of how objects move and get pushed, but using that understanding for robot control first requires solving two things. Datasets differ in the number and placement of cameras, and robots differ in their action formats. X-World, from Fudan University, adds a cross-view attention branch to a pretrained video model so it can watch one to three cameras at o…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Chun Gu, Xiaofei Wei, Yiming Chen, Juntong Zhang, Li Zhang · &lt;a href=&quot;https://arxiv.org/abs/2610.34105&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>PlayPolicy: Dexterity from Supervised Play</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-arxiv:2610.22340</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;To learn to push objects or turn an object in hand to any pose, a dexterous hand usually needs either demonstrations for each task or reinforcement learning in simulation followed by transfer to the real robot. PlayPolicy, from Amazon FAR and collaborators, has a person teleoperate the hand to fiddle freely with objects for a few minutes, and uses behavior cloning to learn a play policy tied to n…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Botao He, Yiming Dou, Yiannis Aloimonos, Jitendra Malik, Akash Sharma, Ruoshi Liu · &lt;a href=&quot;https://arxiv.org/abs/2610.22340&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<item>
<title>Relational Spatial Alignment for Vision-Language-Action Models</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-openreview:P1R9iBKyv4</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;To give a VLA model, which sees images, reads instructions and outputs actions directly, a sense of 3D space, the common approach is to align its internal representations directly with features from a pretrained 3D foundation model. The paper finds that this point-wise alignment imposes a low-rank constraint on the feature space, causing severe rank collapse in the VLA&amp;#x27;s original representations…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.30 · Chaoran Zhu, Hengyi Wang, Chenglin Cui, Yazhe Wan, Taein Kwon, Changjae Oh · &lt;a href=&quot;https://openreview.net/forum?id=P1R9iBKyv4&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>PS-DLO: Property- and Spatially Aware Deformable Linear Object Manipulation Policy</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-arxiv:2610.34147</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Thin deformable objects such as ropes and cables are hard to manipulate for two reasons. They are so thin that vision struggles to locate them precisely, and how they deform depends on physical properties such as stiffness and thickness. PS-DLO first has the policy judge the rope&amp;#x27;s properties from the initial image, such as how many ropes there are and how stiff they are, as a prior for generatin…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.30 · Mengdi Li, Boxian Yao, Xiyu Zhu, Yifan Yang, Yunfan Lou, Xuan Han, Tao Liu, Zhibo Pang · &lt;a href=&quot;https://arxiv.org/abs/2610.34147&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>POD-RoPE: Rotary Position Encoding over Physical Observation Distributions for Embodied AI</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-arxiv:2610.33745</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;RoPE in robot policies usually computes relative positions from a token&amp;#x27;s index in the sequence or grid. Yet the same pixel offset maps to different viewing angles in different cameras, and the same frame offset can mean different elapsed times. An image token also covers a patch of pixels, and a compressed video token mixes several moments, so a single center point describes it poorly. POD-RoPE…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.30 · Xiaodi Huang, Zilin Wang, Jinpeng Liu, Pengchuan Xiao, Zhenlei Shao, Zhang Zhang, Shuxiang Lu · &lt;a href=&quot;https://arxiv.org/abs/2610.33745&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>DiVeR: Decision-Critical Verifier Learning for VLA Test-Time Scaling</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-arxiv:2610.04933</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Sampling several candidate action chunks from a VLA and letting a scoring model pick the best is a way to raise success without more data. Common scoring models, however, learn from whole-trajectory success or failure and treat every moment the same. During free-space motion or carrying after a grasp, the sampled candidates are nearly identical and any choice works. Only at a few key moments, suc…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.30 · Seongheon Park, Heecheol Kim, Shulin Tian, Lilika Makabe, Namiko Saito, Katsushi Ikeuchi, Sharon Li… · &lt;a href=&quot;https://arxiv.org/abs/2610.04933&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>Gemini Robotics Embodied Reasoning 2 is now available on Google Cloud</title>
<link>https://paper-daily.com/en/2026-10-28/embodied/#paper-web:google-cloud-gemini-robotics-er2-20261027</link>
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<pubDate>Wed, 28 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Google DeepMind has brought Gemini Robotics ER 2, its high-level reasoning model for robots, to Google Cloud in public preview. The model acts as the robot&amp;#x27;s brain. It understands space and task progress in video, breaks down long tasks that run for minutes and involve hundreds of decisions, and calls lower-level VLA models and hardware APIs to carry them out, while accepting an operator&amp;#x27;s change…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 3.65 · &lt;a href=&quot;https://cloud.google.com/blog/products/ai-machine-learning/gemini-robotics-embodied-reasoning-2-is-now-available-on-google-cloud&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learning</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-openreview:LcswwEzzX7</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Generalist robot policies must control many arm and gripper combinations, but recollecting data and retraining for each new robot is too costly. The widely used Open X-Embodiment dataset gathers over sixty robot datasets yet is badly imbalanced: the top four robot types make up over 85% of its real data. This paper builds an augmentation toolkit that extends existing demonstrations to nine other…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.65 · Guanhua Ji, Harsha Polavaram, Lawrence Yunliang Chen, Sandeep Bajamahal, Zehan Ma, Simeon Adebola,… · &lt;a href=&quot;https://openreview.net/forum?id=LcswwEzzX7&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>Coupling Execution Horizon and Sampling Depth in Flow-Matching VLA Policies</title>
<link>https://paper-daily.com/en/papers/coupling-execution-horizon-sampling-depth-flow-matching-vla/</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;In flow-matching vision-language-action models, solver steps and execution horizon turn out to be coupled, and the best setting can reverse. These models start from random noise and use a numerical solver to push it step by step into a smooth action chunk. Deployment usually tunes the two separately: the horizon amortizes inference latency, while solver steps stay high for accuracy. Under frequen…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.65 · Deep dive · 33 min · Jiabing Yang, Yuan Xu, Yixiang Chen, Qisen Ma, Peiyan Li, Kai Wang, Chenhang Cui, Tao Yu, Zichen We… · &lt;a href=&quot;https://arxiv.org/abs/2610.32102&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>FLORA: An Open Model Suite for Scaling Robotics Data Engines</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-arxiv:2610.31779</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Training robot foundation models takes huge amounts of labels: deployments need task-success judgments, reinforcement-learning post-training needs per-step process scores, and pretraining needs timestamped captions to filter data. NVIDIA has open-sourced Flora, the data engine used to train GR00T, where one model produces all three kinds of labels. It sets the best scores on public captioning and…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.65 · Sicong Leng, Yunze Man, Zhiqi Li, Jing Wang, Yuhe Zhang, Ryan Punamiya, Siddharth Patki, Kaiyuan Zh… · &lt;a href=&quot;https://arxiv.org/abs/2610.31779&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>Revisiting Temporal Regularization for Smooth Control in Deep Reinforcement Learning</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-arxiv:2610.07910</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Robot policies trained with reinforcement learning often jitter between actions, which wears out motors on real hardware. Existing methods directly limit how much actions change when the input state changes slightly, but these broad constraints hurt task performance as smoothing grows. Penalizing only the difference between consecutive actions was thought unable to handle observation noise. This…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.65 · SungJae Ahn, Jeong Woon Lee, Kyoleen Kwak, Hyoseok Hwang · &lt;a href=&quot;https://arxiv.org/abs/2610.07910&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>BitVLA: 1-bit Vision-Language-Action Models for Robotics Manipulation</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-openreview:mHCqiRUiHi</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Vision-language-action models are too large for the edge devices robots carry. Rather than compressing after training, BitVLA uses extreme low-bit weights from the start: every parameter is one of minus one, zero or one, about 1.58 bits, conventionally called a 1-bit model, built on the open BitNet LLM. The vision encoder&amp;#x27;s weights are quantized to the same three values, and training pulls its im…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Hongyu Wang, Chuyan Xiong, Ruiping Wang, Xilin CHEN · &lt;a href=&quot;https://openreview.net/forum?id=mHCqiRUiHi&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-openreview:LoGyKMEVVc</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Dexterous hand demonstrations must keep fine hand-object contact while staying executable at deployment. Existing pipelines either lose fine motions when converting human hand movement to robot hand movement, or rely on costly, unintuitive robot-specific teleoperation rigs. RealDexUMI is a wearable collection device that uses the same dexterous hand module for collection and deployment, with in-h…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Chaoyi Xu, Yixuan Jiang, Jiahui Huan, Yuhui Fu, Hao Yu Zhou, Weitian Yuan, Jiayi Yu, Wanpeng Zhang,… · &lt;a href=&quot;https://openreview.net/forum?id=LoGyKMEVVc&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>Regularised RL improves sim-to-real transfer</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-arxiv:2610.32855</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;In theory, regularized reinforcement learning has provable robustness and should ease moving policies from simulation to real robots, yet pipelines still default to the weakly regularized PPO. This paper systematically compares common algorithms on sim-to-real transfer and derives a new one, SMM-AC. Instead of taking the maximum over action values when estimating the next state&amp;#x27;s value, it uses a…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Danilo Vucetic, Mohamad H. Danesh, Florence Clerc, Hsiu-Chin Lin, Jonathan Tremblay · &lt;a href=&quot;https://arxiv.org/abs/2610.32855&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>DiscoDemo: Discovering Efficient and Diverse Robot Demonstrations for Imitation Learning</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-arxiv:2610.32093</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;Imitation learning depends heavily on how widely its demonstrations cover the task, but collecting diverse successful demonstrations is expensive. This paper uses reinforcement learning as a data generator rather than a deployable controller. DiscoDemo trains a generator where each latent code yields a different way to solve the task; training starts from states near the goal and gradually backs…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Minho Park, Kinam Kim, Donghu Kim, Byungkun Lee, Dongyoon Hwang, Yongjae Shin, Junha Hyung, Hojoon… · &lt;a href=&quot;https://arxiv.org/abs/2610.32093&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>Training in Deployment: Human-in-the-loop Online Post-Training for Robot Manipulation</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-arxiv:2610.29264</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;When large robot foundation models are adapted to new tasks with offline teleoperated demonstrations, the data rarely covers the hard states of deployment, such as contact, recovery from mistakes and precise alignment. TIDE puts robot execution, human takeover, learning and policy updates into one deployment session. The system records whether each action chunk came from the human or the policy,…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Chun Gu, Xiaofei Wei, Yiming Chen, Bozhou Zhang, Juntong Zhang, Xiatian Zhu, Li Zhang · &lt;a href=&quot;https://arxiv.org/abs/2610.29264&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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<title>No Eyes, No Problem: What Does Touch Contribute to Blind Baoding Ball Manipulation?</title>
<link>https://paper-daily.com/en/2026-10-27/embodied/#paper-arxiv:2610.23438</link>
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<pubDate>Tue, 27 Oct 2026 08:00:00 +0800</pubDate>
<category>Embodied AI</category>
<description>&lt;p&gt;People can spin Baoding balls in one palm without looking, but robots struggle to manipulate for long by touch alone. Blind policies can be trained in simulation, yet on a real dexterous hand contacts change constantly, tactile signals drift with motion, and simulated dynamics differ from reality. This paper uses only joint sensing and on-off tactile signals on a Shadow dexterous hand. In simulat…&lt;/p&gt;&lt;p&gt;Embodied AI · Score 4.40 · Ayush Deshmukh, Nalin Agarwal, Elle Miller, Sethu Vijayakumar · &lt;a href=&quot;https://arxiv.org/abs/2610.23438&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;</description>
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